program HeroesMap;

uses
  Forms,
  uLostMemory in 'uLostMemory.pas',
  uMain in 'uMain.pas' {fMain},
  uUtils in 'uUtils.pas',
  uGraph in 'uGraph.pas',
  uScenes in 'uScenes.pas',
  uScene in 'uScene.pas',
  uError in 'uError.pas',
  uBox in 'uBox.pas',
  uMap in 'uMap.pas',
  uTile in 'uTile.pas',
  uMapGenerator in 'uMapGenerator.pas',
  uEntity in 'uEntity.pas',
  uSceneGame in 'uSceneGame.pas',
  uEnemy in 'uEnemy.pas',
  uEdit in 'uEdit.pas' {fEdit},
  uAdd in 'uAdd.pas' {fAdd},
  uHero in 'uHero.pas',
  uSprites in 'uSprites.pas',
  uCursors in 'uCursors.pas',
  uScript in 'uScript.pas',
  uSceneInfo in 'uSceneInfo.pas',
  uBorder in 'uBorder.pas';

{$R *.res}

begin
  Application.Initialize;
  Application.Title := 'King of Might and Magic';
  Application.CreateForm(TfMain, fMain);
  Application.CreateForm(TfEdit, fEdit);
  Application.CreateForm(TfAdd, fAdd);
  Application.Run;
end.
